![]() ![]() Anyway, the true palette used for the proto tile is unknown. Not really a loss consideirng an almost identical block still remains in both versions of the game. One of the eight common background tiles in the prototype was overwritten with the one used in the Edit Mode ending when not all 25 levels are defined.Note that the addition of the new loading screen also added a few more characters to the font. The only change in the existing characters is the plus sign being replaced with two hyphens. ![]() On the other hand, the 8x16/16x16 font is mostly identical between versions.To make room for the new loading screen text, the (unused) lowercase English font and most of the (still unused) "box characters" (?) were removed in the final game.It looks similar to the loading screens from the Sega Saturn ports of the previous games. The loading screen is much simpler in the prototype and reuses the generic 8x16 font.The screen resolution is 320x232 in the prototype, which was reduced to 319x228 in the final game.More in detail in the following sections. The game resembles the arcade version a lot more as most of the port-specific changes haven't been made yet.
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